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The channeling sound is audible to enemies, even through the fog of war. Spring Early E. Ability No Target. There is no description for this ability.
Notes: Replaces Primal Spring until the channeling ends. Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
Cannot be shift-queued. Ability Passive. Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.
Required Hits : 4. Disables both the adding of the counter and the buff on Monkey King. Always sensitive to the moods of its master, the Jingu Bang radiates power when Sun Wukong's combat fervor is on full display.
Notes: Each successful attack done on an enemy hero while Monkey King does not have the damage and lifesteal buff places the debuff, or adds one to its counter if it already has the debuff.
Only actual enemy heroes including clones can receive the debuff. Illusions and creep-heroes do not count.
Allied heroes do not count either. The debuff's duration gets refreshed on each hit. Upon hitting the same target 4 times, the debuff on the target disappears and Monkey King receives the attack damage and lifesteal buff.
A charge gets used upon successfully attacking any unit, including buildings , wards and allied units, always applying the bonus damage.
When leveling up Jingu Mastery while wielding the buff, the attack damage bonus and lifesteal updates after using one charge. The lifesteal does not work against buildings and allies, but works against any other unit, including wards.
Stacks additively with other sources of lifesteal. Boundless Strike also uses Jingu Mastery's effects, hitting all enemies with the bonus damage and the lifesteal, but only using up one charge per cast.
Even when not hitting any enemy, Boundless Strike still takes one charge of Jingu Mastery. Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise.
Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0. Watch out for that tree. Notes: This is an innate ability and does not need to be learned.
It is not bound to any ability, but to Monkey King himself. Interrupts Monkey King's channeling spells, move orders and attack orders upon cast.
When cast, Mischief transforms Monkey King into one of the following items or units: Animal Courier using the model of a courier on his team , Iron Branch , Clarity , Healing Salve , Town Portal Scroll , Banana new or peeled , Tango.
When within range of a courier , it transforms Monkey King into that courier. When a tree is within range upon cast, it transforms Monkey King into that tree instead.
If multiple trees are within range, a random one of them is chosen. This includes spawned trees from Sprout and Iron Branch. When within range of a rune spot, it transforms Monkey King into a random rune suitable for that rune spot.
After Roshan 's first death, Mischief transforms Monkey King into the Aegis of the Immortal when cast inside his pit. After his second death, it may also transform him into Cheese.
After his third death, it may also transform him into Refresher Shard. While Roshan is dead, Mischief always transforms Monkey King into Roshan himself, when cast within his pit.
Monkey King's movement speed is set to while transformed when transformed as a courier. Besides with hastes , his movement speed cannot be altered by anything.
Monkey King's selection box adapts to the disguise models. However, his collision size does not change. Monkey King's minimap icon is hidden to the enemy while disguised.
In addition, his over-head health and mana bar is hidden to everyone, including the player. Auto-attack ignores the Monkey King, so that lane creeps, neutral creeps, towers and fountains do not automatically attack him.
Units of players which have auto-attack enabled do not attack him automatically either, but can be forced to attack him. The ground-attack move also ignores him.
Monkey King is still fully affected by every spell. He can be targeted normally. Attachable particle effects of spells still attach to him.
During the initial 0. Damage greater than 0 dispels the effect. Does not get dispelled by damage flagged as HP Removal.
Reverts Monkey King's shape to his original form. Notes: Replaces Mischief until the disguise ends.
Interrupts Monkey King's channeling spells, move order and attack order upon cast. Ability Target Area. Affects Enemy Heroes. Damage Physical. Monkey King creates a circular formation of soldiers that spread out from his position.
If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes.